I’ve checked my Unity account settings and noticed that it has a Time Zone settings.
Unfortunately my Unity Cloud Build history page doesn’t use it and shows the timestamps in GMT-5.
Does Cloud Build service has separate time-zone settings I’ve missed or is it not yet implemented at all?
As mentioned here it’s a bug and we still work on it to get it fixed
Oh, the other thread is from March. Any ETA on when it’s gonna get fixed?
Thanks!
No ETA so far, but we will update the original thread as soon as there is a fix available so make sure to watch the thread
Will do that. Thanks!
Any update on this? It’s really annoying for the build times not to be local.
The new beta site shows the new interface which looks like the screenshot below
Hey, this is cool, but I still would like to be able to get an actual timestamp in the right timezone.
If I look at my commits, or even our Slack chat channel, I want to be able to correlate those times, not have to guess exactly when ‘one month ago’ was.
(Actual scenario that happened:
We’re making an iOS game. We’re usually testing on desktop computers. At the end of the week, someone installs the cloudbuild to test, and we find out it crashes. We try a few versions back and find out the last working version was “a week ago”. We actually want to know exactly when this happened, like who was in the office and on the job at that time, and we had to look at changed files and correlate with our git repo to find out the actual time.)