Timestamps and assets maps out of sync only on Cloud

Hi,

I’m running a build of my game on cloud but it keeps failing on iOS due to the above error. I can build locally and its fine and Cloud can build it for Android. I’ve tried running a clean build for it, but it just fails.

Full error message is:

Player export failed. Reason: Timestamps (1668) and assets (1669) maps out of sync - repair failed

Hello @alan_motionlab

Could you PM me about this?

  • Sophia

certainly

I appreciate that y’all went private, but there are others of us with same cloud build issues, and we’re wondering what we can do to troubleshoot. Any general advice?

Thompson

Hello @InglewoodTechnology ,

Apologies, I needed a PM so I could get a link to @alan_motionlab 's project.

The current state of this issue is that it’s being looked into by one of our developers. I will update this thread when there is more info :slight_smile:

  • Sophia

One of the things that helped @InglewoodTechnology was to turn off the project cache. That seems to allow my project to build now.

Thanks, I’ll look into that. Every bit helps!

FWIW we are still looking into the root cause of this issue, but yes, turning off library caching is a good workaround for now

  • Sophia