Hello,
I am trying to use the toon ramp result as a mask to go between 3 different textures, one for shadows, one for mid-range, one for highlight.
(Or, is there a more efficient way to do this?)
Maya does this perfectly with their 3 tone brightness shaders, but I’ve noticed accomplishing this in Unity isn’t apparent.
Generally the toon ramp just gets multiplied by the diffuse texture like a regular lighting function would.
Do I need to find a script to do this? I’m confused as to how to get this effect.