Tint Multiple Textures Separately

Hi,

I have 2DTextures: c1, c2.

And I have Colors: _Color1, _Color2.

void surf (Input IN, inout SurfaceOutput o) {
    fixed4 c1 = tex2D(_MainTex1, IN.uv_MainTex1);
    fixed4 c2 = tex2D(_MainTex2, IN.uv_MainTex2);
    o.Albedo = c1.rgb *c2.rgb * _Color1;            //NEED HELP HERE
    o.Alpha = c1.a + c2.a;
}

_Color1 is tinting both textures, I want to tint those individual textures with one color each one.

Thanks a lot if someone can provide a code answer.

Didn’t expect to know how to do it that soon (i’m new to shaders)

So, the way I did it:

void surf (Input IN, inout SurfaceOutput o) {
    fixed4 c1 = tex2D(_MainTex1, IN.uv_MainTex1);
    fixed4 c2 = tex2D(_MainTex2, IN.uv_MainTex2);
    o.Albedo = lerp(c1,_Color1,c1.a);
    o.Albedo *= lerp(c2,_Color2,c2.a);
    o.Alpha = c1.a + c2.a;
}

I’m using alpha channel from my textures as a mask.