Tinted alpha

I have no idea how to code shaders, and so far that seems to be the only way to do this…
I have a texture for a tram model, and it has an alpha colour for the windows. However by using alpha cutout shader, it makes it completely transparent. The alpha part of the texture for the tram is slightly grey, however that doesn’t seem to affect how it renders in unity, it still appears completely alpha.
I need to tint the windows slightly grey, however I cant seem to find how to do that in unity. Any help is appreciated. :slight_smile:

alright after a bit of research I found out that you cant do both opacity controlled by a texture and alpha with its own colour value on the same material, so I just separated the glass from the car. Thx for your help anyway :wink:
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