In our fully immersive app (using the legacy Metal rendering path), we would like apply lighting to the visible “passthrough limbs” to better match the lighting in the game (i.e tint/desaturate/darken the passthrough feed). You can see this happening in other places in the OS, like when watching media. Is this exposed to apps? I can’t seem to find anything about it in Apple or Unity docs, but maybe I missed it somewhere… Thanks!
Hello Mike, would you be able to share a screenshot of what you’re referring to? Thank you!
Sure, here’s a series of screenshots showing the darkening of the passthrough hands that happens when you start a video in the OS or go “full screen” into the theater. We would like to be able to darken the passthrough hands in a similar way to match the lighting in our VR environment. I don’t have the docs handy, but I believe this is something native apps can do on the platform…
Hi,
As far as I know, I don’t think that tinting control is currently exposed to apps, and VR/fully immersive apps will set the tinting on passthrough hands back to default. It might be worth filing feedback with Apple to let them know there is a desire to control passthrough tinting in an app.
There’s another thread on this topic here:
https://discussions.unity.com/t/dim-passthrough-at-runtime/310614
It suggests that its possible to edit some Swift in Xcode to enable this documented feature:
The problem I’m finding is that I can’t seem to access the “View” from the UnityMain.swift file we get with fully immersive apps. In the thread I linked above, it does seem possible via the UnityVisionOSSettings.swift file accessible to those using PolySpatial. Specifically like this:
ImmersiveSpace(id: "Unbounded", for: UUID.self) { uuid in
PolySpatialContentViewWrapper()
.environment(\.pslWindow, PolySpatialWindow(uuid.wrappedValue, "Unbounded", .init(1.000, 1.000, 1.000)))
.preferredSurroundingsEffect(.systemDark)
} defaultValue: { UUID() }
Is there a similar way to do this with the setup in UnityMain.swift? Appologies, I’m a little outta my element sifting thru these swift files