Tiny Texture Maker
A pixel-art procedural texture generator
The Tiny Texture Maker is a small tool which enables devs to quickly create small, pixel-art textures for their needs.
Useful for prototyping or even for full serious projects, the Tiny Texture Maker can create Textures and TileSets on the spot for you, which you can quickly preview and save if you wish to do so.
Create Textures or TileSets with no more than 1 line of code, or preview and save them directly in Editor Mode, using the provided custom inspector!
And for a limited period of time, to celebrate its release, it includes my Dissolve Shaders Mobile(Dissolve Shaders Mobile | VFX Shaders | Unity Asset Store) package as well, for free!
It is NOW available on the Asset Store HERE, for just 5$!
Have a look at the Web Player!
Screenshots:
and some TileSets:
and the custom inspector:
Here is an example of the tileset being used for a procedural terrain in a game:
The Tiny Texture Maker is now live on the Asset Store! Check it out HERE!
In the next update: more customizability for textures and more control over their creation.
The custom inspector coming in the next update

Tiny Texture Maker just got its first review!
To be honest I don’t see the value here… the ‘tilesets’ just look like a bunch of random pixels. It barely can pass for any kind of environment. I think you need to make it ‘look like something’ more.
I am really working on that, making it “something more”. The tilesets can really be used for procedural terrains and can add a lot of variety to them. There is value in it, certain people will find it useful, I am sure! 
Version 1.1 is HUGE, and it will be on the Asset Store very soon.
Check out this part of the Change Log!
- NEW FEATURE: Ripped(Right, Left, Top, Bottom) - create ripped-like borders for your textures
- NEW FEATURE: Border(Random Color, Color Modified) - modify the border of your textures
- NEW OPTION: File Size - create 8x8, 16x16, 32x32, 64x64, 128x128, 256x256 or 512x512 textures (not supported for TileSets yet!)
- Base Color can now be turned off(base will be transparent), and it has a Shade Variation property
- the Base Color can now either have a Granulated or Gradient(Dark or Bright) pattern
- Detail Color and Pebbles have a Shade Variation property as well
- more exporting options: .png or .jpeg formats
- when using the Save function in the Inspector, the Project view gets automatically reloaded and you can see your created textures right away
- changes to the custom inspector, included the added functionality and others