Scientific American just released the top 20 entrants in the 35th annual Nikon Small World competition. Truly amazing and beautiful, the things that lay just beyond our perception. Check it out:
How does this relate to games? Just that inspiration is so close. Take the 15th photo as an example. That would make one SERIOUS level boss. Except that it’s only 1/4" long.
As the creatives behind the games, we have the ability to make people aware of the things they may not take the time to see. This is a good example. Anyone feel like designing a game based around survival of the very, very small? It’s a primal and violent world down there. Might be fun.
See you in San Francisco for the Unite09 conference.
Mark
www.dacaam.com