# Tiny UI

**URL:** https://discussions.unity.com/t/tiny-ui/559618
**Category:** UGUI
**Tags:** UGUI
**Created:** [December 8, 2014, 5:56pm UTC](https://discussions.unity.com/t/tiny-ui/559618 "2014-12-08T17:56:33Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Ian094](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/ian094/32/454620_2.png) [@Ian094](https://discussions.unity.com/u/Ian094)
#### Post date: [December 8, 2014, 5:56pm UTC](https://discussions.unity.com/t/tiny-ui/559618/1 "2014-12-08T17:56:33Z")

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I’m developing for Android and I’ve noticed that on bigger resolutions my UI looks incredibly tiny. On The Editor it looks perfect but when I actually port the game to an Android device, I can barely see the UI.

Does anyone know what I’m doing wrong or how to fix this?

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### Author: ![rakkarage](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/rakkarage/32/420546_2.png) [@rakkarage](https://discussions.unity.com/u/rakkarage)
#### Post date: [December 8, 2014, 6:56pm UTC](https://discussions.unity.com/t/tiny-ui/559618/2 "2014-12-08T18:56:46Z")

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what does your canvasScaler look like?

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### Author: ![Ian094](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/ian094/32/454620_2.png) [@Ian094](https://discussions.unity.com/u/Ian094)
#### Post date: [December 8, 2014, 7:25pm UTC](https://discussions.unity.com/t/tiny-ui/559618/3 "2014-12-08T19:25:06Z")

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It looks like this :

UI Scale Mode is “Constant Pixel Size”

Scale Factor is “1.0”

Reference Pixel Per Unit is “100”

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<div class="post-metadata">

### Author: ![rakkarage](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/rakkarage/32/420546_2.png) [@rakkarage](https://discussions.unity.com/u/rakkarage)
#### Post date: [December 8, 2014, 8:27pm UTC](https://discussions.unity.com/t/tiny-ui/559618/4 "2014-12-08T20:27:37Z")

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> **[Unity - Manual: Canvas Scaler](https://docs.unity3d.com/460/Documentation/Manual/script-CanvasScaler.html)**
>
> Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...

> **[Unity - Manual: Designing UI for Multiple Resolutions](https://docs.unity3d.com/460/Documentation/Manual/HOWTO-UIMultiResolution.html)**
>
> Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...

maybe try “scale with screen size” mode?

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<div class="post-metadata">

### Author: ![Ian094](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/ian094/32/454620_2.png) [@Ian094](https://discussions.unity.com/u/Ian094)
#### Post date: [December 8, 2014, 10:26pm UTC](https://discussions.unity.com/t/tiny-ui/559618/5 "2014-12-08T22:26:37Z")

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Thanks for the feedback, I’ll try it out.
