Hello Unity Community! ![]()
I’m Tino |TinyGiants — an indie games & tools studio with one obsession: giving Unity developers visual, professional-grade systems that never sacrifice code control or runtime performance.
This is my official hub thread. Every product has its own dedicated thread with full details, screenshots, and discussion — this post is the index that ties them together and tracks what ships next.
Tiny Sparks, Giant Worlds.
Product Lineup
GameCardSystem (GCS) —
In Development, Coming Soon
A visual deckbuilding & card-battle framework: cards, decks, statuses, enemy AI, encounters, and turn-based combat — authored entirely in the editor, powered by visual effect flow graphs.
- 6 ScriptableObject database families — cards, decks, units, statuses, encounters with GUID identity
- Effect flow graphs on cards, statuses, and enemies — no effect scripting required
- Six-mode Workbench, FlowGraph editor, and a live battle Monitor
- Playable demo out of the box — 12 battle scenes, 80 cards, 30 statuses, 16 enemies
Full GCS thread ·
Asset Store ·
Documentation ·
Video Overview
GameEventSystem (GES) —
Released
A production-ready visual event architecture that ends the problem haunting every Unity project: invisible, unmaintainable event spaghetti.
- Events as assets — ScriptableObject-based, GUID-protected, survives refactoring
- Visual Flow Graphs — see your event chains, triggers, and conditions in one window
- Zero-reflection runtime — Expression Tree compilation, zero-GC raises
- Production-grade tools — real-time monitor, reference finder, code generation
Full GES thread ·
Asset Store ·
Documentation ·
Video Overview
What My Stand For
- Visual first, code always. Every visual tool sits on a fully documented scripting API — designers click, programmers extend.
- Performance is a feature. Zero reflection on hot paths, zero GC pressure, no per-frame scans. My publish our benchmarks.
- Production tooling included. Real-time monitors, validators, and reference finders — because shipping is 90% debugging.
- Zero dependency lock-in. My runtimes have no third-party dependencies.
- Lifetime licenses. Buy once, updates included. No subscriptions.
Learn & Follow
TinyGiants Homepage
Documentation (English · 中文)
Technical Blog — 16-part series on event-driven architecture, with more to come
YouTube Channel
Community & Support
Discord (Recommended)
Real-time answers, roadmap updates, beta access, 24/7 global community.
Direct Support
support@tinygiants.tech — Response within 24-48 hours.
Professional tools for professional developers.
[TinyGiants]

