TinyGiants — Tiny Sparks, Giant Worlds | Official Hub

Hello Unity Community! :waving_hand:

I’m Tino |TinyGiants — an indie games & tools studio with one obsession: giving Unity developers visual, professional-grade systems that never sacrifice code control or runtime performance.

This is my official hub thread. Every product has its own dedicated thread with full details, screenshots, and discussion — this post is the index that ties them together and tracks what ships next.

Tiny Sparks, Giant Worlds.


:hammer_and_wrench: Product Lineup

:joker: GameCardSystem (GCS) — :construction: In Development, Coming Soon

A visual deckbuilding & card-battle framework: cards, decks, statuses, enemy AI, encounters, and turn-based combat — authored entirely in the editor, powered by visual effect flow graphs.

  • 6 ScriptableObject database families — cards, decks, units, statuses, encounters with GUID identity
  • Effect flow graphs on cards, statuses, and enemies — no effect scripting required
  • Six-mode Workbench, FlowGraph editor, and a live battle Monitor
  • Playable demo out of the box — 12 battle scenes, 80 cards, 30 statuses, 16 enemies

:backhand_index_pointing_right: Full GCS thread · :shopping_cart: Asset Store · :open_book: Documentation · :play_button: Video Overview

:high_voltage: GameEventSystem (GES) — :white_check_mark: Released

A production-ready visual event architecture that ends the problem haunting every Unity project: invisible, unmaintainable event spaghetti.

  • Events as assets — ScriptableObject-based, GUID-protected, survives refactoring
  • Visual Flow Graphs — see your event chains, triggers, and conditions in one window
  • Zero-reflection runtime — Expression Tree compilation, zero-GC raises
  • Production-grade tools — real-time monitor, reference finder, code generation

:backhand_index_pointing_right: Full GES thread · :shopping_cart: Asset Store · :open_book: Documentation · :play_button: Video Overview


:dna: What My Stand For

  • Visual first, code always. Every visual tool sits on a fully documented scripting API — designers click, programmers extend.
  • Performance is a feature. Zero reflection on hot paths, zero GC pressure, no per-frame scans. My publish our benchmarks.
  • Production tooling included. Real-time monitors, validators, and reference finders — because shipping is 90% debugging.
  • Zero dependency lock-in. My runtimes have no third-party dependencies.
  • Lifetime licenses. Buy once, updates included. No subscriptions.

:open_book: Learn & Follow

:handshake: Community & Support

:speech_balloon: Discord (Recommended)

Real-time answers, roadmap updates, beta access, 24/7 global community.

:backhand_index_pointing_right: Join Discord

:e_mail: Direct Support

support@tinygiants.tech — Response within 24-48 hours.


Professional tools for professional developers.
[TinyGiants]