Hello
I was wondering if anyone knows any tips for debugging a crash for a game built for Linux.
I have tried to build the game as a development build, but when the game crashes it does not print out any information. This same crash does not happen when built for Windows or when I run the game in the editor. Also the crash is kind of random so it is really hard to narrow down what the cause is.
I was wondering if Unity games create a log file when a game crashes in Linux, or something.
Also I forgot to mention that the distro that the game is crashing on is “Ubuntu 12.04 LTS”
Eric5h5
February 20, 2013, 1:49am
3
~/.config/unity3d/[companyname]/[productname]
–Eric
Thanks alot I found the log file. I knew there had to be a log somewhere I just didn’t know where. I think it has something to do with this “intel_do_flush_locked failed: No space left on device”. So I am going to do some googling since now I have some more information to go on.
Here is what the Player.log file said:
intel_do_flush_locked failed: No space left on device
E=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_CONFIG_CAVEAT=NONE
Desktop is 1280 x 1024 @ 60 Hz
OpenGL:
Version: OpenGL 1.4 [1.4 Mesa 8.0.4]
Renderer: Mesa DRI Intel(R) 915G x86/MMX/SSE2
Vendor: Tungsten Graphics, Inc
VRAM: 256 MB
Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_robustness
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
Setting maxVSyncInterval to 4
GL: disabling shadows on Intel 9xx (buggy)Initialize engine version: 4.0.1f2
Total system RAM: 1497 MiB
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /home/chris/Desktop/Linux/Terrestrial Domination_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Completed reload, in 0.117 seconds
Compositing window manager detected - disabling vsync for performance
Default vsync count 0
requesting resize 1280 x 800
requesting fullscreen 1280 x 800 at 0 Hz
Desktop is 1280 x 1024 @ 60 Hz
Changing real window size to 1280 x 800
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Changing real window size to 1280 x 1024
Setting up downscaled viewport at 1280 x 800
Changing real window size to 1280 x 1024
Changing real window size to 1280 x 1024
Changing real window size to 1280 x 1024
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 386. Operation took 2.102000 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 629. Operation took 2.735000 ms.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 693. Operation took 16.468000 ms.