Tips for optimize mobile game

Hi there!

today I want to share what I found in mobile optimization as much as possible, I working around about a week, I has looked a wrong point, such as Shader Graph at first I thought it heavy

But, actually I found What’s drain my game FPS!

  1. Do not use

GameObject.FindGameObjectOfType
or
GameObject.FindGameObjectsOfType

and also GetComponent something

in

Update

any update that can works replace a lots of times, Don’t use it!! You can just call 1 time on start But don’t update,

  1. use Texture Crunching in texture setting and set a quality just about 50-75, the game size also reducing a bit

3 set a maximum size of texture as it should, don’t just let them 2048 x 2048 all by default.

That is,

it should be a small tips that can make my game better FPS.

#1 you practically find everywhere as best practice. :wink: