Hi there!
today I want to share what I found in mobile optimization as much as possible, I working around about a week, I has looked a wrong point, such as Shader Graph at first I thought it heavy
But, actually I found What’s drain my game FPS!
- Do not use
GameObject.FindGameObjectOfType
or
GameObject.FindGameObjectsOfType
and also GetComponent something
in
“Update”
any update that can works replace a lots of times, Don’t use it!! You can just call 1 time on start But don’t update,
- use Texture Crunching in texture setting and set a quality just about 50-75, the game size also reducing a bit
3 set a maximum size of texture as it should, don’t just let them 2048 x 2048 all by default.
That is,
it should be a small tips that can make my game better FPS.