Tips how to optimize mixed mode dir.light in Shadowmask mode?

Its a pretty hefty performance impact from using Shadowmask and a mixed mode directional light even without any dynamic objects in the scene.

Here with dir light

625 set pas calls, around 4-4.5 ms CPU frame time

Here without the mixed light

211 set pass calls and around 3ms CPU frame time. Pretty huge difference.

Are there any tricks you guys can share to optimize for shadowmask mode with a mixed mode dir light? Im on forward render path. This is with single pass enabled, will move to single pass instanced as soon as possible. It only affects batrches (draw calls) however

THere is no hidden secrets to use lightmaps on forward rendering?