How can i debug rendering poor performance issues on mobile(android)
I’m not familiar with unity rendering performance issues debugging
my project details :
- I’m using unity ECS , Hybrid Renderer , URP , so i can only use GLES2 otherwise the rendering go crazy (URP+Hybred renderer are incompatible for now )
- In the editor the frame is ~ 300FPS with ~150 batches , 300 tris
when i build a player for mobile the game has very poor performance between 25-45FPS on Oneplus 2 device and between 35-55FPS on Samsung S8 device
is there any good tips to debug rendering performance issues on mobile?
Any suggestion would be highly appreciated