tired of character controller

i think i should call it a shit, but may be i am still not able to get the real thing to work as i may have not known the proper way.

but i looked up everything still the character controller is not in proper aligning with character itself. The problem is i want to arrange the character controllers collider in between the character, to match the character height perfectly.

but it appears directly in the inbetween of the feet part. So i want to move it up till the center of the character to get the proper arrangement. but no tool is provided to move the only collider itself.

i checked the pivot point thing, but that works as a crap i think.

I think this should have been a straight forward setup, instead of created an empty Game Object and than setting it. like parenting to the main character

mmmmm…what´s the problem ?

You export the character out from the app you´re using.
Import to Unity → attach the controller script to your character-> that´s it ?

You CAN adjust the actual collider object itself
as much as you want, height,widthness, position ZYX.

Cheers !!

The character controler is basic, it is not meant to be the end all to character controllers. For instance, if you attach it to your imported character, and your characters head is higher than the character controller pill, you can simply either adjust the side of the controller or move the camera. To keep things simple, I create a collision box around my characters so I have less collision to deal with from player to player. The controler is only used for movement and player to terrain collision, everything else is checked against the collision bounding box. Why have thousands of poly’s to check for collision instead of a 6 sided cube?

Yes, do this. Separating graphics and physics objects is a good idea so that you can move them relative to one another.

yes daniel, i agree to your point, as i am doing the same way. Also zumwait i did the box collider thing also, now i think i am begining to get the things problem and its solutions too close. And to get the real solution in right way.

thanks, there was my point of setting the collider directly on the charaacter just that.

Also i should not ask in this thread created but, so quick responses makes me give a try here. I am on unity latest version 2.5 something, but i miss import settings options in the project rightclick option on any previously imported asset. How can i access this thing in this updated unity version.

Thanks to all

Import package or import object? To import an object simply drag it from your machine and drop it in your assets folder. If you mean another Unity package, you can use the Import Package from the menu and select the Unity package OR another way, while your project is open, browse to your folder where your package is and double click on it, Unity will import it since Unity is already open.

no no, not the import. Was asking about the import settings. like in the project view we are having already imported assets, and than we use to check import settings sometimes by right clicking on the imported asset.

so that option is not there in this unity updated 2.5 or so

Individual objects should have import settings still…