Titans (UA 2008?)

So a mate and me are working on this game. I´m not exactly sure yet what we´ll do with it at the end, we´d like to bring it out on the Wii but its not possible to become a Wiiware developer with what counts as a home office,
we´d like to bring it to the 360,too, but unless unity has a 360 deploy option it would probably mean we have to redo it in XNA. I thought of submitting it to the Unity contest but now i have to do some client work for a while to get some propper funds in for the rest of the development phase.
Well, let´s see :slight_smile:
For now you can look at some screenshots :slight_smile:

Very pretty! I don’t think I’ve ever seen a gun-toting porcine before, either.

How far along in development are you? Is it up to working level stage?

I´m glad you like the look :slight_smile:
And yup, the characters are quite unique, you should see some of the others :smile:
And yeah, its meanwhile at a playable stage, i haven´t posted a playable demo though cause it doesn´t even feature 10% of what i actually want to have in there yet :slight_smile:

Wow! It’s only 10% done so far? I guess that’s why you posted the ? after UA: 2008.

Think you’ll finish the beta in time for judging?

Yeah, not sure yet, i´ll try to get to work on it as much as i can :slight_smile:

Well, good luck, then! I want to have something to play while waiting for the results. :slight_smile:

haha, ok, nice :slight_smile:

That’s looking fantastic so far. The scene lighting doesn’t look finished, but the effects and lighting on the models is looking very professional already. Can’t wait to see more.

Thanks for the good words :slight_smile:
Yea, working some on the scene lighting next to many many other things.
I´ll post updates if i make propper progress :slight_smile:

Wow, the look truly is impressive! Would be cool to have that in UA 2008 - I want to PLAY this ASAP!!! :wink:

Looks awesome. Care to share the triangle count of the character and the well? (Separately, please. :wink: )

thanks for the cheers jashan :slight_smile:
I´m pushing for it, will work on it as long as possible
( = till the money i saved up from client work is all gone thanks to monthly living costs of the team, then i have to get back to client work again for a while ).

to Tim: The character has 15.1 k tris, the well 13.7 k right now, i´ll change that later on if needed.

this looks awesome (seems like my kind of game too ; )

i love the lighting actually - soft smooth but with nice heavy contrast when the weapons are firing - i imagine it gives a good visceral feel in action. can’t wait to try this out.

: )

Looking pretty good so far. :slight_smile:

Holy balls…15k for the piggy? Care to share some wires? I think a character like that could easily get down to 5k without any noticable visual change. At the very least, you could use those polys to improve the silhouette.

I hope to see more screens soon.

I’m really feeling the visual style of this – it looks like you’ve made some interesting artistic decisions. I would love to see some animations. Hopefully you find the time to get this in before the deadline, because I think it looks like it has the potential to be a lot of fun.

I would worry that the game is starting to push system requirements high based on the poly conversation earlier, but you know what the scenes entail and are a better judge of performance than any of us can be while looking at stills.

Keep us updated!

to drJones:
cheers, i´m glad you like it so far :slight_smile:
And yeah, i chose it for heavy contrast, that said there will be various other settings which look and feel quite different :slight_smile:
(hope still nice in their own way :slight_smile: )

to torncanvas:
You´re right, its a lot :slight_smile:
We aren´t sure about where/in which form the game will be released at the end so our focus for now is purely
to make a small good looking and fun to play initial version.
But yup, here´s a screenshot:

to Charles:
Haha, nice, when you say we made some interesting artistic choices, because we´re going pretty crazy with some other later things compared to these screens :slight_smile:
Either people will love that or hate it, let´s see :slight_smile:

Regarding the performance once we know where/how we can release it we´ll
optimize things for performance more :).

Regarding the other things Charles said we meanwhile had a chat offboard, to sum it up
i´d love to enter the contest but i´m not sure yet if we can, i´d rather work on it some more than enter something i´m not happy with.
I´ll post animated or playable demos once i can though :slight_smile:
I also tried some entries for the contest and there´s some great stuff there no matter if we enter or not so that´s cool :slight_smile:

Looks really crazy but very stylized.
I’m loving it :slight_smile:

That’s a pretty nice model you have there. Good work. :slight_smile:

You’re right in that you guys should get farther with the game first before worrying about performance. Just try to plan some time for it is all.

I’m anxious to see more. Keep at it!

I love it all especailly the pig. the pig model is awesome. But why do you make the RPG a big long blast of green plasma or whatever it is? Am I right in saying that RPG stands for Rocket Propelled Grenade?

to dreamora: cheers, glad to hear :slight_smile:

to torncanvas: thanks and you´re right, we´ll have some tweaking time once we´re happy with the gameplay of the demo to make sure it also runs nice on older boxes :slight_smile:

to boomaster: i´m glad you like the pig, hes one of my most favorite characters so far, too :slight_smile:
And you´re right, the RPG label there is off, actually all weapon names in the screenshots are wrong, i had just started working on that part back then so it was a placeholder :slight_smile: