Hi,
I just added LWRP to my project. After done that all my UI TMP Buttons dont display any text. Regular Buttons displays text as expected. TMP Object seams to be working fine. But once I add TMP to the button it does not display any text.
But I get those errors while working in Shadergraph. However they all call for GUILayout. I don’t know if that’s relevant to the issue, as other things seams to be working just fine
ArgumentException: GUILayout: Mismatched LayoutGroup.repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:311)
UnityEngine.GUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:360)
UnityEngine.GUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:349)
UnityEditor.ShaderInspector.ShaderErrorListUI (UnityEngine.Object shader, UnityEditor.ShaderMessage[] messages, UnityEngine.Vector2& scrollPosition) (at C:/buildslave/unity/build/Editor/Mono/Inspector/ShaderInspector.cs:203)
UnityEditor.ShaderInspector.ShowShaderErrors (UnityEngine.Shader s) (at C:/buildslave/unity/build/Editor/Mono/Inspector/ShaderInspector.cs:323)
UnityEditor.ShaderInspector.ShowShaderCodeArea (UnityEngine.Shader s) (at C:/buildslave/unity/build/Editor/Mono/Inspector/ShaderInspector.cs:178)
UnityEditor.ShaderInspector.OnInspectorGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/ShaderInspector.cs:106)
UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:501)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)