So I have a decent amount of UI in this game that uses “Font Units” in various places, example strings:
“<mspace=2.2em>00:03:49”
"2<voffset=-0.25em><space=1em>nd"
Here is how the text looked before upgrading TMP:
Here is how the Text looks after upgrading to 1.4.1 :
This is the string: “<mspace=2.2em>00:03:49”
Here is another before and after:
Before:
After:
Here is the string: "2<voffset=-0.25em><space=1em>nd"
Is there anyway to fix this with TMP Settings or Font Asset Settings?
The only notable change log said this:
- Fixed an issue where rich text tags using pixel (px) or font units (em) were not correctly accounting for orthographic camera mode. This change only affects the normal TMP text component.
What changed that cause this to be broken now? How can I easily fix it with out manually checking what “em” number makes it look like the way it used to?
Thanks!