Hi!
My text is having black boxes around the letters, depending on the camera distance:

It is within a canvas.
I have created TextMeshPro Assets with the following settings:

Here are the object settings. All the material options are disabled.
How can I get rid of the Boxes?
Thank you in advance!
Andre
Increasing the sharpness to 1 removed the box
EDIT: But only in the editor, not in the Oculus build.
See FAQ Question 2 and 11.
This issue is the result of the ratio of sampling point size to padding being too small. You typically want to target a ratio of 10%.
Using an 8192 x 8192 texture size is likely excessive just for the Extended ASCII set. This would result in a very larger sampling point size whereas your padding is only 5 thus most likely resulting in a much smaller ratio.
Sampling point size of about 72 to 90 is usually fine. Most likely, you can fit the extended ASCII in a 1024 x 1024 or maybe 2048 x 2048.
Also keep in mind that with the Dynamic system, you could stick to a 1024 x 1024 with sampling of 90 with padding of 9 and then use a fallback for the extra characters.
There are more options / ways to structure this but lets start here.
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