Stephan,
I am getting differing page count statistics in TextMeshPro_UGUI text when running version 2.0.1 under Unity 2019 compared with Release 1.0.55.52.0b8 under Unity 2017.
The text is the same however the page count for the page overflow text differs.
The text contains sprites with rich text sizes and on my initial comparison looks like it may have something to do with the check for Vertical Bounds (gets called twice in the old version which increments m_pagecount, but only once in the later version).
I would like to try and isolate the exact cause … or provide you a repro… so does version 2.0.1 contain a TMP_TextInfoDebugTool class that I can add to the TextMeshPro text which would make the repro I provide a lot simpler?
Ok, this is not an issue:roll_eyes:
My problem was to do with a missing glyph being replaced with the Square (9633) whose size was smaller than the glyph being replaced…