Anything I can do to prevent this? A buffer somewhere I can increase? Language used was simplified Chinese, platform windows pc.
STACK:
System.Array.Resize[T] (T[]& array, System.Int32 newSize) (at <834b2ded5dad441e8c7a4287897d63c7>:0)
TMPro.TMP_TextInfo.Resize[T] (T[]& array, System.Int32 size, System.Boolean isBlockAllocated) (at <affba3ad1dcd49ff819dae4d5ac0c85e>:0)
TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] unicodeChars) (at <affba3ad1dcd49ff819dae4d5ac0c85e>:0)
TMPro.TMP_Text.ParseInputText () (at <affba3ad1dcd49ff819dae4d5ac0c85e>:0)
TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <affba3ad1dcd49ff819dae4d5ac0c85e>:0)
TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <affba3ad1dcd49ff819dae4d5ac0c85e>:0)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <5affe04924dd4e7b92d6e6025197937c>:0)
UnityEngine.UI.ScrollRect:LateUpdate()