I have a TextMeshPro Text with a canvas in world space mode that spawns in my game to display a score.
I had no issue with it until I decided to add commas to the score to separate the thousands.
It works in my editor, it works in a build on my computer, but as soon as i run it on another computer, I have spaces instead of commas.
Nevermind, I’m using .ToString("n0") and it seems to change the format depending language on the computer.
As my computer has the language set in English it used commas to separate, while the other one in French uses spaces.
Now my problem is to find a way to force the commas but its not unity related so I will mark this as resolved.