To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

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What do I do?

for some reason it didn’t post my comments.

I am working on a project that needs to be completed by tomorrow. I am getting a allocation error Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak as well as the error in subject. My scene view and game view don’t match. There are props from my scene view that don’t appear in game view and parts of my terrain don’t show in scene view. Here is a screen shot: