Hi,
Trying to cancel the Mouse Scroll detection from the WebGL view.
What I am trying to achieve is to let the user being able scrolling an entire page and not being stooped if the mouse cursor cross by the webGL view.
I tried the following on a single object from empty scene and empty project. But nothing to do.
void Start ()
{
#if !UNITY_EDITOR && UNITY_WEBGL
WebGLInput.captureAllKeyboardInput = false;
#endif
}
Any tips?
Thanks by advance guys