To get particle from ParticleCollisionEvent

I want to get the particle of a particle collision because I want my particles to apply less damage when they are about to die.

The ParticleCollisionEvent should simply give the particle (and preferably also index) that it represents. It already knows internally what particle a particle collision is, because Min/MaxKillSpeed is able to know (and kill the particle), and it knows the position, velocity, size, etc. Just give it to us.

2 Likes

Absolutely. Frustrating limitation.