to make object fall when FPS character come in contanct with

hi, im currently doing a FPS platform type game in Unity, and as im not really a scripter i have used the unity FPS controller, and it works fine.

I want, however, to have the character jump from one platform to another, and when landing on the platform, the platform will fall. Could anyone help me with this? That would be highly appreciated.

(if its helpfull, the game is going to be like jump from platform to platform, and jump to the next before falling with the platform)

I am setting a scene to do this. I’m rendering some videos at the moment. So it might take a while because my comp is slow :stuck_out_tongue:

-Jim

ah, you mean how to do it? If you could show me something or give me som
directions that would be really great :smile:

anybody?

Create a kinematic rigidbodied collider and in its OnCollisionEnter function, set it to not be kinematic (probably after some delay).

thanks a lot that works good. Do you know how to make delay? Im not very skilled in scripting

yield WaitForSeconds(2);

Also this is incredibly helpful:

thanks a lot :slight_smile: