So I been continuing to learn unity (at a slow pace), and been looking into modeling buildings and etc of the campus. My last thread only asked questions about performance.
Now I need to ask about software capabilities. I’m aware that Blender is fully capable to do the task, but it seems Google Sketchup is designed for architecture in mind. However, it seems that many of the posts (the free version, as I plan to use) have problems with Sketchup. Then there’s also Google Building Maker which sound like a good fit as I plan to model the campus and then put it into Unity.
However, this creates so many possible paths that would take alot of time experimenting to figure out which works or doesn’t. Should I use SketchUp and then import to Blender for the details? Should I just use SketchUp (and bite it and shell some money for LightUp) and then Blender only when necessary? Should I just use Blender? Should I use Building Maker and then export to Blender for detailing and interiors. Speaking of interiors, how should I approach to making interiors of buildings, currently, my thinking is the first floor of buildings should eventually be added as part of the single building and upper floors can be separate scenes.
Now, I did search the forum and did found previous threads of SketchUp vs Blender and even a thread about modeling buildings, but it is still lacking, partially to my novice level. With so many different combination of making the buildings for my campus project, which way have the best product while minimizing learning curve (IE, blender is probably most powerful, but like the steepest in learning to model buildings, but it seems possible that Sketchup/Building Maker may not be powerful enough or cause too many glitches.
Obviously, I still have alot of learn and Blender and Unity minimally and that’s without the special needs of my goals itself.