To the Left or To The Right?

A few months ago I saw a thread where a member of this community (I think it was andeee) posted some code that could determine whether a point in space was to the left or right of a vector.

I recall it used Vector3.Cross

Anyway, I’ve been searching the forum and I can’t find the thread. Does anyone recall this thread? Could you send me the link or if you know the answer, provide a code snippet?

Not sure if it was Andee but he is quite the mathematician guru so I recall it was he. Andeee??

Thanks much for any help.

Mitch

(Thanks, but I think you overestimate me…)

But anyway, yes, it was me who suggested the cross product thing in this thread. And the same trick and several others are also in the vectors article in the first issue of Unity Developer magazine, which you might have to hand.

Thank you, Andeee - worked like as charm.

You’re math prowess in previous posts has always impressed me. So to me you are a mathematical guru, even if I do overestimate (just slightly).