To those with OpenGL API experience...

Unity Pro supports OpenGL calls via the GL class–but only in immediate mode and not on iOS. I’m curious–for those who know how to use OpenGL directly, have you found many ways to apply that knowledge in Unity?

Actually it does work on iOS, at least in Unity 3. I’ve used GL.LINES before, but now that I have Vectrosity, I don’t need that anymore, so I’d also be interested to know what other interesting things could be done with it.

–Eric