What is the most effective way of doing it:
To using Application.targetFramerate and limit the game framerate
OR
don using it which mean letting it to run it as fast as possible
What is the most effective way of doing it:
To using Application.targetFramerate and limit the game framerate
OR
don using it which mean letting it to run it as fast as possible
Well, it exists for a reason. There’s no point in a game running 300fps with the corresponding heat and fan noise, considering that screens will only update 60fps-120fps at the most.
–Eric
So it is a must for every unity3d game?
Think of the trees!