Toggle Baked Light

I would create a lighting system where you can turn on/off the lights using lightswitches, so if I use realtime lights this will be good. But the quality of realtime lights is not what I want, and I’m trying to use baked (or mixed) lights.
Now the question is: how can I switch on/off a baked lights when I want?

You can’t Baked lighting off to my knowledge, but you can switch out light-maps. What i would do is bake a lightmap with the lights on and a lightmap with the lights off, Then swap the lightmaps by script whenever you “flip the switch”. Attached is a link to light-map switcher script for reference. I didn’t write it, but you should be able to adapt it to your needs.

http://wiki.unity3d.com/index.php/LightMapSwitcher,