Toggle Button For Timed Device When Timer Runs Out

I’m trying to make a toggle button so that when the timer reaches 0 the toggled device will turn on.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class CountdownTimerManager : MonoBehaviour {
	
	public AudioClip Alarm;
	float timer  = 3600;
	bool isFinishedTimer   = true;
	public UnityEngine.UI.Text displayText;
	public UnityEngine.UI.Text timeText;
	
	string minsDisplay;
	string secsDisplay;
	
	int mySeconds  = 0;
	int sysHour = System.DateTime.Now.Hour;
	
	private float oldTimer;
	
	//Random Clips
	public AudioClip[] voices;
	public AudioClip[] timeVoices; //Noon Time
	public AudioClip[] timeVoices2; //Morning Time
	public AudioClip[] timeVoices3; //Night Time

	public static CountdownTimerManager countDownManager;
	
	void Awake () {
		if (countDownManager == null) {
			DontDestroyOnLoad (gameObject);
			countDownManager = this;
		} else if (countDownManager != this) {
			Destroy (gameObject);
		}

		//Time OF Day Notification
		//Noon Time
		if (sysHour == 12) {
			GetComponent<AudioSource>().clip = timeVoices[Random.Range(0,timeVoices.Length)];
			GetComponent<AudioSource>().Play();
			Debug.Log ("Good Afternoon!");
		} 
		//Morning Time
		else if (sysHour == 8) {
			GetComponent<AudioSource>().clip = timeVoices2[Random.Range(0,timeVoices2.Length)];
			GetComponent<AudioSource>().Play();
			Debug.Log ("Good Morning!");
		}
		//Night Time
		else if (sysHour == 22) { 
			GetComponent<AudioSource>().clip = timeVoices3[Random.Range(0,timeVoices3.Length)];
			GetComponent<AudioSource>().Play();
			Debug.Log ("Good Night!");
		}
		else{
			//Do something if desired
			Debug.Log("Go to bed!");
		}
	}
	
	void Start(){
		
		oldTimer = timer;
	}
	
	void Update(){
		
		if (!isFinishedTimer) {
			timer -= Time.deltaTime;
		}
		
		CurrentTime();
	}
	
	void CurrentTime() {
		System.DateTime dt  = System.DateTime.Now;
		int h  = dt.Hour;
		int m  = dt.Minute;
		int s  = dt.Second;
		
		timeText.text = h + ":" + m + ":" + s;
		
		if(mySeconds != s)
		{
			mySeconds = s;
			//Timing();
			StartCoroutine(Timing());
		}
		
	}
	
	IEnumerator  Timing()
	{
		if (timer > 0) {
			//var minsDisplay : String = parseInt( timer / 60 ).ToString();
			minsDisplay = System.Convert.ToInt32( timer / 60 ).ToString();
			
			//var secsDisplay : String = parseInt( timer ).ToString();
			secsDisplay = System.Convert.ToInt32( timer ).ToString();
			
			if ( (timer - ( System.Convert.ToInt32(minsDisplay) * 60)) > 10 ) {
				secsDisplay = System.Convert.ToInt32( timer - ( System.Convert.ToInt32(minsDisplay) * 60) ).ToString();
			}
			else {
				secsDisplay = "0" + System.Convert.ToInt32( timer - ( System.Convert.ToInt32(minsDisplay) * 60) ).ToString();
			}
			
			//displayText.text = minsDisplay + " : " + secsDisplay;
		}
		//Timer Reaches End We Can Do Something Here
		else {
			timer += oldTimer;
			GetComponent<AudioSource>().PlayOneShot(Alarm);//Plays Alarm Sound
			isFinishedTimer = true;//Sets Inspector Value to true or false based on what is set here
			yield return new WaitForSeconds(5.8f);//Wait Time Setting
			//Do Something if Desired
			
			//if (GetComponent.<AudioSource>().isPlaying) return; // don't play a new sound while the last hasn't finished
			GetComponent<AudioSource>().clip = voices[Random.Range(0,voices.Length)];
			GetComponent<AudioSource>().Play();

			
			yield return new WaitForSeconds(0.8f);//Wait Time Setting
			//Do Something if Desired
			//Sending.sendBlue ();
			//Sending.sendRed ();
			Debug.Log ("Timer Ended");
		}
		displayText.text = minsDisplay + " : " + secsDisplay;
	}
	
	
	
	//Timer Stop Button
	public void GoTimerStop()
	{
		isFinishedTimer = true;
	}
	
	//Timer Start Button
	public void GoTimerStart()
	{
		isFinishedTimer = false;
	}
	
	//Timer Settings
	public void GoTimerSetting60Sec()
	{
		timer = 60;
	}
	
	public void GoTimerSetting5Min()
	{
		timer = 300;
	}
	
	public void GoTimerSetting10Min()
	{
		timer = 600;
	}
	
	public void GoTimerSetting20Min()
	{
		timer = 1200;
	}
	
	public void GoTimerSetting30Min()
	{
		timer = 1800;
	}
	
	public void GoTimerSetting40Min()
	{
		timer = 2400;
	}
	
	public void GoTimerSetting50Min()
	{
		timer = 3000;
	}
	
	public void GoTimerSetting1Hr()
	{
		timer = 3600;
	}
	
	public void GoTimerSetting1Point5Hr()
	{
		timer = 5400;
	}
	
	public void GoTimerSetting2Hr()
	{
		timer = 7200;
	}
	
	public void GoTimerSetting2Point5Hr()
	{
		timer = 9000;
	}
	
	public void GoTimerSetting3Hr()
	{
		timer = 10800;
	}

	//Device One Toggle
	public void ToogleDeviceOne() {
		//Device Set to go off with timer Here
		if (timer < 0) {
			isFinishedTimer = true;
			Sending.sendBlue();
		} 
		else {
			//Something

		}
	}
}

I ended up solving the issue here:
Solution Here