Toggle Deferred Rendering at Runtime?

Sorry if this is a stupid question - but I can’t find the answer. How do you toggle deferred rendering at runtime / allow the player to toggle it on/off?

Also, in general - when making a ‘Graphics settings’ page - where do you find most of the settings from the ‘quality’ panel programmatically?

Camera.renderingPath

The quality settings are in UnityEngine.QualitySettings.

–Eric

So you can have multiple cameras running under different rendering paths?

Also, while I am asking stupid questions - is it possible to attach the profiler to a stand alone build (outside editor)?