I’ve just started out working with the Gear VR for Unity. I have a previous project with a touch navigation, you look down at the scene from a bird’s eye perspective and orbit the camera around the scene with touch. Now, is it possible to, in the game, press a GUI button switch over to Gear VR mode and move the player in side the scene?
Imagine a car that you can rotate around from the outside with touch and then you can jump inside the car and look at the interior through the Gear VR. Does it support this?
Hi, I’m playing with similar issues - The problem with GEAR is that the application starts in headset so it will be more complicated - I would suggest deploying to cardboard / daydream more seamlessly. I think it can be done with gear but it might be more complicated / starting from scratch and passing a variable as to where you were in touch screen
Hope this helps