With Unity4 lightprobes are always shown in the editor views,
is it still possible to disable the lightprobes lines in the scene views?
Seems to have to do with the way I setup my second screen with the inspector, hierachy, project views and the windows for the profiler, lightmapper navigation and occlusion.
since I generally have my lightmapper view foccused its showing the lightprobes,
switching so to the profiler tab hides them.