Hi guys I’m pretty new to unity and I am trying to make an animation where some of the meshes within a prefab only appear ~halfway through the animation.
I have added an event at the desired time within animator but I cant figure out exactly what code I need to execute to turn the mesh renderer on.
So far I have this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class toggleMesh : MonoBehaviour
{
public Renderer rend;
// Start is called before the first frame update
void Start()
{
rend = GetComponent<Renderer>();
rend.enabled = false;
}
// Update is called once per frame
public void toggleMeshR()
{
rend.enabled = true;
}
}
Any help with this would be appreciated
