system
1
Lets say i press Q and it does
GetComponent(Script).enabled = false;
Ofcourse that works great one way but how can i set it so when i press Q again it will do
GetComponent(Script).enabled = true;
Like a switch between them.
Javascript btw...
Thanks :) Also im only learning its most likely a very simple solution but no idea how :(
system
2
http://unity3d.com/support/documentation/ScriptReference/Input.html
Read up on that.
But:
function Update () {
if (Input.GetButtonDown ("q")) {
if(GetCompnent(Script).enabled=true)
{
GetCompnent(Script).enabled = false;
}
else
{
GetCompnent(Script).enabled = true;
}
}
}