toggle

function Update ()
{

if(Input.GetMouseButtonDown(0))
{
// Deactivates the game object.

gameObject.SetActive(false);

print(“false”);
Debug.Log("Active? "+gameObject.activeInHierarchy);
delay();

public GameObject gObj;


If(Input.GetMouseButtonDown(0))
{
gObj.SetActive(!gObj.activeInHierarchy);
}