function Update ()
{
if(Input.GetMouseButtonDown(0))
{
// Deactivates the game object.
gameObject.SetActive(false);
print(“false”);
Debug.Log("Active? "+gameObject.activeInHierarchy);
delay();
function Update ()
{
if(Input.GetMouseButtonDown(0))
{
// Deactivates the game object.
gameObject.SetActive(false);
print(“false”);
Debug.Log("Active? "+gameObject.activeInHierarchy);
delay();
public GameObject gObj;
If(Input.GetMouseButtonDown(0))
{
gObj.SetActive(!gObj.activeInHierarchy);
}