Greetings,
I am creating a space game involving high-speed fighters, etc. Things are going well, but I do have one slightly annoying issue regarding colliding objects.
The physics that take effect upon a small fighter colliding with, say a large asteroid, are ridiculously unbelievable. Instead of hitting an object, and having my small fighter flying in uncontrollable circles, i’d like the ‘impact’ to be fairly light (e.g: bounce back a few feet and slow to a stop). This is regardless of how fast the object(s) moved (e.g: the impact bounce-back ought to be pretty much the same).
I’ve experimented with ‘mass’ of the objects (via the rigidbody options), but this doesn’t seem to have the effect I expected.
Any ideas would be welcomed, thanks.