Am I reading this correctly? Additionally the OnGUI function in TonemappingColorGrading.cs causes same frame allocations as well. Is there a way to avoid this (other than commenting out the function)?
I also have the same issue. Tonemapping takes more CPU than SSR at default settings. Seems that Color Grading is the culprit of the large amount of allocations. I have been waiting to see if this would be resolved as it has been this way since I began to use it in the very early alpha releases.