tonemapping editor mode. beta 20

i found interesting “feature”: tonemapping in editor screen…
how this happen and how it to turn off? i dont remember it in beta 18

It seems like a bug

and by the way, it happens if tonemapping effect on camera.

what tonemapping mode did you use? if it’s adaptive tonemapper that’s how it works since it’s adjusting the exposure automatically. And it’s been like that in unity5 if i’m not mistaken

Adaptive tonemapping does the auto adjustment when you change locations in your game, this is normal. I’d recommend using either Hable or Photographic

adaptive reinhard

in game view. not in editor view. im my case its affect on editor view too.

I agree it’s a bit senseless having tone mapping in editor scene view. That’s what game view is for.

I think allowing not only the tonemapper, but all the image effects in the scene view is a good idea, we can just somehow disable and enable them from the chosen camera, but they shouldn’t affect the gizmos.

I don’t really need it. All I do is have an editor script that changes the game camera to match the orientation and position of the editor camera. It simply only runs when not in play mode and is ideal for us. A simple but effective solution.

We use something like (on game camera):

#if UNITY_EDITOR
    void OnDrawGizmos()
    {
        if (!Application.isPlaying)
        {
            if (Camera.current != null)
            {
                Vector3 pos = Camera.current.transform.position;
                Quaternion quat = Camera.current.transform.rotation;

                transform.position = pos;
                transform.rotation = quat;
            }       
        }
    }
#endif

TBH most people should be using that script or similar - it’s a vast productivity boost when tweaking post effects and so on. I agree that it would be nice to have natively, but if Unity staff is too busy working on other things, this should serve meanwhile.

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actually having all image effect running in scene view is great on workflow, just need a toggle to turn it off. Maybe another option in the effect button would be nice.

maybe it is, but on practice its not so efficient. i need to split monitor to 2 view, and i need to feel somehow the cursor. control on 1 view and look to another to see what i need.

  • not all effects can be run correctly. tonemapping for example changing bright depnding on time, but time work in “play” mode only. but i dont want to hit play and play the game, i just need to edit with play mode image effects.