Tonemapping that works in DX11 without turning screen black?

Hi,
Sadly Unity’s built in tonemapper “Adaptive Reinhard” turns the screen black in DX11 (known bug). As a result I’m looking for a good tonemapping solution that works in DX11 without turning the screen black, any suggestions?

Thanks!

How about Filmic Tonemapping DELUXE?

Looks great. Do you know if that works in DX11 for sure? I’ll ping the creator.

I just tested it out under DX11 and it works. But if you want to be 100% sure, ask @G-Mika :slight_smile:

Yes it works with Dx11, Dx9, OpenGL. It’s been tested on Windows, Mac and Xbox One.

Great thanks, purchased.

Can confirm that Filmic Tonemapping DELUXE does not cause black screen issues on Windows and Xbox One. However, if you are using SE Natural Bloom & Dirty Lens then you may still experience black screen problems when using HDR in Linear space. Perhaps Ultimate Bloom is a good bloom replacement but I have yet to test and verify this.

Ultimate Bloom is working great for me with Filmic Tonemapping Deluxe