Too many layers used to exclude objects from lighting. Up to 4 layers can be used to exclude lights, while your lights use 32: ‘Default’ ‘TransparentFX’ ‘Ignore Raycast’ ‘Unnamed 3’ ‘Water’ ‘UI’ ‘Unnamed 6’ ‘Unnamed 7’ ‘NoLighting’ ‘ClothCollision’ ‘Sky’ ‘HUD’ ‘HUD2’ ‘ClickableObjects’ ‘HoloBase’ ‘Projectiles’ ‘Mobs’ ‘RocketCamera’ ‘Unnamed 18’ ‘Unnamed 19’ ‘Unnamed 20’ ‘Unnamed 21’ ‘Unnamed 22’ ‘Unnamed 23’ ‘Unnamed 24’ ‘Unnamed 25’ ‘Unnamed 26’ ‘Unnamed 27’ ‘Unnamed 28’ ‘Unnamed 29’ ‘Unnamed 30’ ‘Unnamed 31’
I’ve got perhaps 500 lights in my scene. Any clue how I’m supposed to work out which light randomly complains?