too much polys and vertices?

greetings everyone, i was wondering if there are too many polygons and vertices for this building i made for unity: Polygons:6632 Faces:9413

fire

here is a screenshot with the actual drawcalls:

3442 drawcalls 57fps

pic2

my hardware specs:

intel quad core 2 q9000 nvidiagt240m 4gb memory

No, the number of polygons and vertices is fine. You have large numbers of materials, however. 3442 draw calls is 10x or even 100x more than you should have on a mobile device. I know you say it’s all different objects… but it is not impossible to combine textures into texture atlases and so reduce the number of materials. Everyone who makes a game faces this challenge at some point. Make the artwork suit the real-time nature of the game.

(Background, each time the GPU has to switch material, it stalls, and waits for the current geometry to finish rendering. The new textures, shaders are loaded, and then the GPU starts again. Think of this as like driving across a big city. If you have lots of traffic lights on red, then your journey will take forever. If you can arrange for all the traffic lights to be green, then you can get across the city much faster.)