Tool Durability if Hit any Collider

I would like to create Durability for my tools and weapons.

I would attach to a script to my Tool :
Tool “health” which is going to be decrease when hit anything what has Collider.
CurrentHealth = MaxHealth- hardness
Is that possbile somehow ?

Other script is attached to e.g. Tree
Where there is a float hardness which affects the tool "health

I use UFPS .
Any Idea?
Thank you :slight_smile:

Any help for how to code hit anything which has collider detection ?