Does anyone know if there are any modelers, tools, or possibly Unity plugins that can split an existing meshes (preferably entire mesh scenes) in square tiles?
Thanks!
Does anyone know if there are any modelers, tools, or possibly Unity plugins that can split an existing meshes (preferably entire mesh scenes) in square tiles?
Thanks!
I honestly don’t know of anything in particular that can do what you ask. There might be a tool in AutoCAD modellers that I don’t know about though.
I think you might be able to find something to do this though. You might be able to code it yourself if necessary, using some existing code, for example for creating binary/quad partitioning trees from older game engines, etc…
Thanks, it looks that scenes will need to be manually created from and composed as tiles.