Hello Everyone,
I am developing my own video game and am trying to figure out the art direction for it. I want to have the same style as Megaman Legends, but do not know what type of modeling and texturing methods I would need to learn to implement such a style. There was a guy who created the game called “Last Invader” on the Kongregate website a few years back who was able to emulate the exact art style I want.
A Link to a thread showcasing his game
I tried messaging him about how he created his style, but haven’t gotten a response yet. Does anyone know the tools and processes I would need to learn to implement this art style? I know it involves low poly modeling, but how exactly is the texturing done?
Thanks in advance to those that can help
I want to say it is cel-shading, but I’m not convinced that it actually is. If nothing else, I would look up cel-shading on google and go from there, as it may get you where you want. Typically when you do cel-shading, your textures are often single colors, and the lighting shader handles those hard lines between shades. I also notice that there seems to be only 1 light in the scene, and it is creating the player’s shadows and the rest of the objects are shaded from that direction as well, so it very well could be a form of cel-shading.
As for the models, they don’t have to be low-poly to do cel-shading, but the art in this game is pretty low poly it seems. One way to force that style somewhat as to work with basically modifying primitives for your models, and don’t do subdivision on them. You would basically stick to box modelling techniques, which can include extruding and changing corners around, etc… it seems those rocks could be made with a few deformed shapes like cubes and even triangular prisms, used both as additions and subtractions from the cubes.
Low Poly Models + Basic Toon Shading.
@cuhullin
You could also use a basic cheap shader on the low poly 3d model, and then create a texture in photoshop, that is painted in a cel shaded cartoony style. Then apply it to the 3d model.