Tooltip on top of a window

Hi all,

I am trying to make a tooltip appear and so far i have a window that pops up. On this window, on hover over the button, the tooltip appears at a location (Working on dynamic location but i dont have issues with that).

Now the problem is i cant seem to bring my tooltip to be on top of the window.

Do i need to create another window, place my tooltip in it and bring it to front in order for it to hover on top of the button?

Or is there some other way to work around that?

Attached is the Code,

	private string _toolTip = "";	
	public Achievement[] aList;
        public Rect achievementWindowRect = new Rect(20, 30, 600, Screen.height-40);

// Use this for initialization
	void Start () {
		achControl = GetComponent("AchievementController") as AchievementController;
		aList = achControl.GetAvaliableAchievements();
		
		achievementWindowRect.x = 20;
		achievementWindowRect.y = 30;
		achievementWindowRect.width = 600;
		achievementWindowRect.height = (Screen.height - 40);
	}//end start

	void OnGUI(){
				
		if(GUILayout.Button ("Achievement")){
			if(showAchievement){
				showAchievement = false;	
			}else{
				showAchievement = true;	
			}//end if else
		}//end Achievement
			
		if(showAchievement){
			achievementWindowRect = GUILayout.Window(ACHIEVEMENT_WINDOW_ID, achievementWindowRect, AchievementWindow, "Achievements");
		}
		displayToolTip();
		
	}//end onGui
		
	void AchievementWindow(int windowID) {
		
		int titleWidth = (int)(((achievementWindowRect.width - 40)/10)*3);
		int yPos = 20;
		GUI.DragWindow(new Rect(0,0,achievementWindowRect.width - 60,20));
		GUILayout.Label("");
		
		for(int i = 0; i< listLength;i++){			
			if(GUI.Button(new Rect(((achievementWindowRect.width/2)- (titleWidth/2)), yPos, titleWidth,40),new GUIContent(aList[i].title,aList[i].ToolTip())))
			{
				
			}//end if
			
				yPos += 50;
		}//end for
		
		setToolTip();
		
		//TODO: Fix close button
		// close button
		if(GUI.Button(new Rect(achievementWindowRect.width-60, 0, 50 , 20),"close")){
			showAchievement = false;
		}//end close button
		
		
	}//end AchievementWindow


	private void setToolTip(){
		if(Event.current.type == EventType.Repaint  GUI.tooltip != _toolTip){
			if(_toolTip != ""){
				_toolTip = "";	
			}//end if
			
			if(GUI.tooltip != ""){
				_toolTip = GUI.tooltip;
			}//end if
		}//end if
	}//end setToolTip
	
	private void displayToolTip(){
		
		if(_toolTip != ""){	
			GUI.Box(new Rect(0,0,400,100), _toolTip);
		}//end if		
		
	}//end displayToolTip

Thanks in advance (:

Bump*

BringWindowToFront(windowID); Would do what you want…

I would move your Tooltip into its own window… So you can simply call this.