Is there any way to set a tooltip string (or whatever you call the status message at the bottom of the Unity window) when hovering over a variable in one of your scripts in the Inspector?
-Jon
Is there any way to set a tooltip string (or whatever you call the status message at the bottom of the Unity window) when hovering over a variable in one of your scripts in the Inspector?
-Jon
At the moment no.
How about 5 years later?
Is there still no way of adding tooltips to inspector variables besides writing custom inspectors?
There is a request for this functionality but no feedback yet.
http://feedback.unity3d.com/forums/15792-unity/suggestions/546055-editor-tool-tips-for-script-values-in-inspector?ref=title
Its 2012 now. Yeah how lame that Unity cant read
///
This -definitely- has my vote.
How about:
[Tooltip("Some useful info")]
public float MyUsefulValue;
It would make it way easier for designers/artists to know what a custom MonoBehaviour actually does.
Please?
Definitely would get my support. The “///
Just as long as there’s some way to give some more information about public variables to the designers and artists who will be looking at them.
Big bump!
Those tooltips could help a lot of confusion.
I had love the /// standard, both visual studio and monodevelop uses this to much joy for me. Had love to see it in unity inspector too.
Lets hope they manage to squeeze this into Unity 4…