Hi pals,
can someone explain me why the built-in toon shader (lighted outline) turns some of my model’s faces to black?
Please see the pics attached, it’s an example of a wheelchair model: in the first one the seat show its original uv mapped texture but with a little zoom (pic 2) it turns black. I think that’s not a normals issue, I thinks it’s something to do with the shader.
Any help will be much appreciated